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TOOLBOX

In this project, my motive was to showcase the typical workflow of making a game asset. I modeled the mesh in Maya and sculpted details in Zbrush, then baked and texture using Marmoset Toolbag and Substance Painter. I hope you guys like it.

ToolBox

ToolBox

Shot #2

Shot #2

Wrench

Wrench

Chain

Chain

LowPoly

LowPoly

UV Mapping

UV Mapping